Despite pushing for Adobe Captivate we have installed Camtasia on the edit suites at work for screen capture and tutorial recording. I’m not disappointed though it does the job!

Firstly, the majority of recording the company will need to shoot will be on PC based software so we have bought the PC version and installed VMWare on the Macs. This should improve the workflow from recording to edit. The software is easy to set up and get started with, like most programs.

Load up Camtasia Studio and you will first be faced with an option screen. Choose screen recording.

A small window in the bottom right hand corner of the page will load. In this window you have options for Camera, Audio and Select Area.

Once you hit the record button the window is minimized to the tray and everything you do on screen or within your assigned area is recorded.

When you are done hit the Esc key or go down to the icon in the tray and click to reveal the stop option.

The recording is now in a ‘cache’ state and you now need to decide how you will save the file down.

Click the Save button in the bottom right corner of the window.

Save the files down as an AVI as we will not be editing the video in Camtasia Studio. Organise your clips well so you can quickly identify them and their order later.

Tweening objects – basic animation techniques.
There are primarily three ways to animate using Flash, which are:
1. Motion Tweening.
2. Shape Tweening.
3. Stop-Frame animation.

Things to remember #2
Motion tweening automatically animates between two instances of the same object.
Shape tweening automatically animates between two vector-based objects.
Stop-Frame animation requires frame-by-frame drawing (not automatic)

1. Motion Tweening
The process of animating using motion tweening is as follows:
1. Turn your object into a symbol.
2. Tell Flash where to start the animation.
3. Tell Flash you want to animate.
4. Tell Flash when to stop.
A Keyframe is a mark on the timeline that tells Flash where something is going to happen.

Simple exercise using Motion Tweening
1. Start a new Flash Movie
2. In Frame 1 of Layer 1, draw a simple shape (such as a circle) on the stage
3. Using the arrow tool, double click in the shape to choose both the line and the fill
4. Press F8 or Insert > Convert to Symbol
5. On the option box choose Graphic (We will look at the other options later)
6. As you are in frame 1 you automatically have a keyframe telling flash to start the animation. If you were to do this later in your movie, you would now press F6 or Insert > Keyframe to tell Flash were to start the animation.
7. Click on Frame 1 and look at the Properties Inspector (If you can’t see it check that it is ticked in the options under Window >)
8. Where it says Tween: change the menu that says ‘None’ to ‘Motion’
9. Choose a frame along the timeline where you want the animation to stop (remember Flash defaults to 12 frames per second)
10. Press F6 or Insert > Keyframe to tell Flash were to stop the animation
11. Still on that keyframe, move the new instance of your object to where you want it to be when the animation stops
12. You should now see a blue arrow between your two instances – this means you have done the process correctly. If there is a blue broken line you have missed out a stage – start again!
13. Save your animation and preview using File>Publish Preview > HTML or Control > Test Movie. Your movie will automatically loop.

2. Shape Tweening
1. Draw or create your first instance
2. Tell Flash where to start the animation.
3. Tell Flash you want to animate.
4. Tell Flash when to stop
5. Draw or create your second instance

Simple exercise using Shape Tweening
1. Start a new Flash Movie
2. In Frame 1 of Layer 1, draw a simple shape (such as a circle) on the stage
3. As you are in frame 1 you automatically have a keyframe telling flash to start the animation. If you were to do this later in your movie, you would now press F6 or Insert > Keyframe to tell Flash were to start the animation.
4. Click on Frame 1 and look at the Properties Inspector (If you can’t see it check that it is ticked in the options under Window >)
5. Where it says Tween: change the menu that says ‘None’ to ‘Shape’
6. Choose a frame along the timeline where you want the animation to stop (remember Flash defaults to 12 frames per second)
7. Press F6 or Insert > Keyframe to tell Flash were to stop the animation
8. Still on that keyframe, select your shape and delete it.
9. Draw a second simple shape (such as a square)
10. You should now see a green arrow between your two instances – this means you have done the process correctly. If there is a broken line you have missed out a stage – start again!
11. Save your animation and preview using File > Publish Preview > HTML or Control > Test Movie. Your movie will automatically loop.

3. Stop-Frame Animation Stop - Frame animation is the traditional animation technique where the artist animates each frame individually. Flash acts as an aid to this as each frame is marked by a keyframe, which automatically copies the previous frame allowing adjustments to be made easily.

Simple stop-frame animation exercise.
1. Start a new Flash Movie
2. Draw a simple ‘stick man’ in Frame 1 of Layer 1 using the paintbrush
3. As you are in frame 1 you automatically have a keyframe telling flash to start the animation. If you were to do this later in your movie, you would now press F6 or Insert > Keyframe to tell Flash were to start the animation.
4. Select Frame 2 and press F6 or Insert > Keyframe
5. Using the paintbrush and rubber adjust the ‘stick man’ slightly
6. Repeat this process for as many keyframes as you like until you are happy with the animation.
7. Save your animation and preview using File > Publish Preview > HTML or Control > Test Movie. Your movie will automatically loop.

Summary
1 To animate movement your object must be converted to a symbol (F8)
2 The animate shape your object must be vector-based
To animate freehand you must uses (keyframe) stop-frame animation

USB  Microscopes
Guest Blogger – Luke Ward

A ‘USB microscope’ can be an interesting tool for pupils in school. It can be used in a variety of ways including; children working in groups or individually, using one microscope for the whole class with children operating a computer package on a large screen, or simply something being demonstrated by a teacher on a large screen in front of the class. Equally as effective, the scope could be taken out doors into the field; beach, pond etc, with the use of a laptop.

Skills
The scope can help develop key skills such as critical thinking through the observing and recording of results, collection and the organising of scientific data. It can also help with communication skills through group work and possible presentations or reports of findings.  Pupils will also in become more aware and be able to use appropriate scientific terminology.

The Parts and Functions
The scope simply plugs into the USB slot (hence the name) on a computer/laptop. They will come with an installation CD that will need to be loaded onto your system, so that you can view the images. They should have a ‘snapshot’ option that allows you to take pictures of the specimens and some will have a video option so that you can film it as well. Some may have an option were as you can measure the image or part of it, this will require the recording and inputting of the magnification at the point the image was taken.

Parts of the scope are pretty straight forward and normally include; the unit itself, the wire/USB, a stand, the lens, LED’s and possibly a snapshot button.

Lesson Ideas

Growing Crystals
Age:  9 to 14
Curriculum area:  Separating mixtures of materials
Learning Objectives:  Demonstrate that dissolved substances can be recovered by evaporating the liquid from the solution.
Activity: Pupils could make a time lapse movie of salt (or other) crystals growing as the water evaporates.

Fabrics
Age:  7 to 11
Curriculum area:  How the working characteristics of materials affect the ways they are used.
Learning Objectives:  Identify that textiles may be woven or knitted and that this affects their properties. Define that the properties if textiles determine their uses.
Activity:  Examining the fabrics under the scope, noting which are woven and which are knitted. Examining different properties of fabrics, inputting findings into a database and then working out which materials would be best for a particular purpose, i.e warmth.

Plants
Age:  7 to 11
Curriculum area:  Green Plants
Learning Objectives: Label and indentify the functions of stem, leaf, flower and root.
Activity:  Take snapshots of parts of a plant, import the pictures then label the parts of the plant and identify functions.

Investigating soils
Age:  7 to 14
Curriculum area:  Materials and their properties – grouping and classifying materials.
Learning Objectives: To be able to group soils on the basis of their characteristics
Activity: Examine different samples; sandy, clay – compare particle size and relate to permeability.

Pond Animals
Age:  7 to 11
Curriculum area:  Living things in their environment.
Learning Objectives: Observe and describe how animals are adapted to their environment – Taking care of living creatures.
Activity: Pupils observe and photograph pond animals and record their observations.

Fur and feathers
Age:  7 to 11
Curriculum area:  Adaptation to environment.
Learning Objectives: Identify and describe that the characteristics of fur and feathers are adaptations to their environment.
Activity: Examine samples of fur & feathers (down/contour), describe, draw and photograph. Look for hooks that interlock the barbules. Possibly compare with human hair.

The Flash Workspace

Flash_CS4_Workspace

I know what it’s like to open a program for the first time and be overwhelmed by all the windows so I’m only going to explain what is necessary to get started. Fortunately if you are familiar with Adobe Photoshop or Dreamweaver the rest will begin to come clear as you begin to work with flash.

The Stage and Properties Inspector
The white square in the centre of the screen is known as the Stage. As you have nothing on the stage, tale a look at the properties inspector (top right) it will currently should the Stage properties. The main Properties you will be concerned with is FPS (Frames Per Second) The Size of the Stage, default is set to 550 x 400 px, you can alter this buy clicking edit. Also the Stage background color, set this to whatever best suits your intended output.

The Timeline
Next, lets take a look at the Timeline, as you will see your first layer is pre populated. For those familiar with Photoshop, layers can be stacked on top of each other and can also be sorted in folders. The main difference here is that each layer has a timeline made up of keyframes. Each keyframe is like a page in a flick book, you will notice the counter running above the timeline, if your FPS is set to 15 you quickly be able to calculate each second of footage.

Timeline_ButtonsThere are three tools for operating the timeline and layers these are from left to right. New Layer, New Folder and Delete.

The Library
The library can be found in the bottom right of the workspace and is used to locate all of your imported graphics, imagery, sound and video clips. You can drag and drop these assets to the stage from the library.

Ok that’s enough to get started, much of the other windows Will become apparent as you begin to work with Flash.

Introduction to Drawing in Flash
Things to Remember #1 – when drawing in Flash only place one ‘object’ in a layer – treat it as if you were drawing on separate layers of acetate. For example – sky (Layer 1), grass (Layer 2), sun (layer 3), tree (layer 4) etc…

Start drawing and see how shapes, lines and fills work in Flash. Save all your experiments to your journal.

The Toolbar
Click on the different icons to see what each tool function does. Whenever you click on a tool you will notice it’s properties appear as icons below the Tool Bar. Make sure you click around to experiment with these so you can gain an understanding of Flash’s functionality.

Black_ArrowArrow: (Selection Tool) This is used for when ever you are not using any of the other tools. It selects individual objects or frames or a marquee for selecting multiple objects. It operates the tool bar and menu systems. Etc.

White_ArrowSubselection Tool:


Brush_ToolBrush: The Brush tool is not unlike the pencil but it allows you to create thicker objects for freehand drawing.

DropperDropper: Use the eyedropper tool to copy fill and stroke attributes from one shape or line and immediately apply them to another shape or line.

EraserEraser: Pretty self-explanatory really..

Lasso_ToolLasso: This is used for selecting single or multiple objects in hard to reach places by allowing you to draw a line, which then becomes the selection.

Line_ToolLine: This tool does what the title suggests. It draws lines. Useful for drawing polygons and other weird shapes the Oval and Rectangle tools can’t deal with.

Pen_ToolPen Tool: Allows you to draw very precise lines vector lines and curves for filling

MagnifierMagnifier: You will be able to zoom in on your stage and objects with this tool. Holding down the “Alt” key will change the pointer to a “minus” sign. This will enable you to zoom out.

Paint_BucketPaint Bucket: This will fill objects with a colour of your choosing. Ink Bottle: This tool creates lines around objects. For example, after selecting the tool and clicking on a circle object it will create a circular line around it. This can then be turn into a separate object.

Pencil_ToolPencil: This tool draws freehand lines. Some bright sparks at Macromedia have granted you the ability to straighten and smooth the ravages of your unsteady hand. Have a play with this by choosing Modify> Curves> …

Shape_ToolRectangle: Another useful tool and you guessed it! It draws squares. When you draw one it will create a border too if you have to border colour selected. Clicking on the border once and it will only highlight one side. A double click will highlight all four sides. Oval: A very useful tool, which allows the designer to create circles and ovals of any size. Remember: When you draw an oval, Flash creates a border around it if you have a border colour selected. So if you don’t want it there either turn the border colour off or click on the border of the object, this will highlight the border, and delete it. (These borders can be useful in your design)

Text_ToolText: This tool allows the designer to create text or text fields. Fill Transform tool; Adjusts the direction and angle of a gradient or bitmap fill

Free_Transform_ToolFree Transform tool: Allows you to rotate, scale or skew a selected object.

Hand_ToolsHand Tool: Allows you to quickly move around the stage.


Deco_ToolDeco Tool: Fills the stage with annoying patterns, useful for almost… nothing!

3D_Rotation_Tool3D Rotation Tool: Exactly what it suggests but will not be needed at the moment.

Open your image File > Open and browse to your file

Cropping, using the crop toolCrop_Tool
If you require a thumbnail or web specific sized image, best practise would be to use the Crop Tool.

Set the size in pixels that you would like your final image to be  using the toolbar at the top of the photoshop page. Be sure to update the images intended resolution, for web you would usually choose 72 pixels/inch.

Crop_Toolbar_Settings

Example, I chose 150 px X 150 px

Next, go to your image, left click (hold) and drag your cursor over the section of the image you require.

Cropping_Windsurfing_Image
Double click on the highlighted area and the image will be resized to you new proportions.

Marquee_Tool

Cropping using the marquee tool – re framing

Select the Marquee tool from the toolbar.


Go to your image and again, left click (hold) and drag the curser over the section of the image you would like to keep.

Cropping_Windsurf_Image
Once you have selected the area, choose Image > Crop and the image shall be cropped to your chosen selection. If it is still the wrong dimensions see below.

Resizing the image
If your image is correctly framed and the proportions are correct simply resize the image.
Click Image > Image Size

Resize_Image

Constrain_Proportions
Make sure you check the box Constrain Proportions otherwise you will distort your image.

Tutorial requested by Jane Bassett of www.2xs.co.uk Windsurf and Kitesurf online shop.

Training Module – Filming Technique

Purpose
The purpose of this module is to raise the understanding of video production and emphasise the level to which we should strive to output video to clients. During this module we shall look at the production process; that’s pre production, production and post production. You will go away with an understanding of the importance of planning your video. You will learn good filming technique and also good post production practice.

Theory

Pre Production – Preparation
Callsheet
(Download to come)
A simple one but often overlooked. A call sheet provides all involveds contact details, responsibilies, location details and anything else you may wish to include in order to keep everyone on the same page and the production running smoothly.
Storyboard
(Advanced Storyboard (1134))
Often there will not just be you working on a shoot, in order to convey the image you intend to shoot, it is important to scetch is and make any notes to put this across.
Script /
Interview technique
Interview technique for camera differs slightly from that which you may be used to.
Coerce the subject to say what you want them to say but in their own words.
Ask a question in a way that encourages them to repeat the question back in their sentence.
Example:
- Yes, I enjoyed it, it was really tasty! (makes no sense without the question)
- I enjoyed the cake, it was really tasty! (makes sense on its own)
Try and get into the habit of nodding or using facial gestures to encourage the interviewee rather than verbally agreeing
Release Forms
(Sample Release Form (278))
Permission from the respondent or subject to release their image to you, the production or the company.

Timecodes and striping tapesTimecode_Format
Logging, Viewing, Capturing, Batch Capture, Editing, DV to VHS Transfer, Camera to DVD Transfer

Post production paperwork
Logging (Download)

Sound

The onboard microphone is not sufficient in most situations to record good clean sound. The mic picks up the wirring of the tape and also any wind blowing across the tiny holes that cover it. We need to develop an understanding of the options and there usage.

There are two main types of microphone, cardenoid and directional. Examples of each are a lapel mic (cardenoid) often seen on a news reader or interviewee or a shotgun mic (directional) as you would see being carried by a film crew.
No matter how you obtain the sound it is essential you monitor it during recording using headphones. It would be very costly to return to the edit suite with an image and no sound.

Where would we use each?
Cardenoid_Lapel_Radio_MicLapel / Radio Mic – This microphone is best suited to the planned interview or studio interview. It will pick up sound from within a close vicinity and cut out background noise. It provides a clear sound and resonance of the chest. It’s harder to use the radio mic on location without a power source unless you have a professional sound setup.

Things to look out for
• Microphone can often rub on clothing or a moving subject. Don’t be afraid to hold up proceedings to make sure you have the sound set up correctly.
• Untidy wireing. Sometimes your subject may not have appropriate clothing and it may be hard to conceal the mic and transitter.
• Remember the foam cover is meant for windy conditions, you will not need it indoors, it will, if anything create rubbing issues.

Shotgun / Directional MicShotgun_Directional_Mic
The shotgun microphone can be used onboard the camera or on a boom pole. Best for on location and spontaneous shoots. As it is a directional mic the onboard camera can pick up sound directly in front of the camera and cuts out most sound left, right, up and down. The boom mic requires a specific sound person or appropriate stand. This microphone is extremely accurate as you can get up close to the subject and the directional properties reduce background noise.

Things to look out for
• Keep a close eye on the camera operator, as a boom mic can often appear in shot.
• An onboard boom mic will still pick up camera noise and remember you are close to the mic, although it is directional it will pick you up to some extent.
• Be aware of surrounding noise. If a dog barks, phone rings or siren goes off, don’t be afraid to stop the recording and inform the interviewer the sound is not useable.

Shotgun microphone – for impromptu Vox Pops and sound recordings, also in situations where there is a considerable amount of surrounding noise.
Lapel and transmittable microphones – Studio recordings, planned location shoots. Benefits from clear sound from the resonance off the chest but also pics up close surrounding noise (not noise at a distance)

Sound Recording Checklist (282)

The microphone plugs we use are 3.5mm (1/8″) “Mini” and XLR; both have a male and female (socket and plug) connections. In short the XLR connection carries the best signal and is considered professional standard, also benefits of the XLR connections are that they lock into place leaving less room for error or tripping in a working environment. Even with the a quality, expensive microphone, poor quality cables and recording Device will produce poor sound.

3.5mm_Mini_Jack

XLR_Connections

Image

Rule of thirdsRule_of_Thirds
The rule of thirds refers to the composition of the image on the screen.
By dividing the screen up into thirds (see figure 1) it provides guides to compose your shot
Filming for interview requires the cameraman to think about the eye line and looking space.

mis en scene
Mis En Scene- literally “placing on stage” refers to arrangement of all the visual elements

Choice of Lighting
“Texture and Colors”
Use of Space
Make-Up
Costumes
“Interiors” Used to Convey Meaning

Equipment

Tripod

The importance of a tripod should not be underestimated. It adds an instant professional look to the video. As a rule you should not start shooting handheld until you have understood and mastered filming with a tripod. Three types of tripod are shown below the key differences between tripods will be stability, levels, fastening and controls. Where you might utilize each depends on the type of filming, I base my decisions based on compact and portable or fixed and precision shoots  Also it is important to keep the equipment clean and check the clips regularly.

Basic_Video_TripodProsumer_Video_TripodProfessional_Video_Tripod

Lights

3 Point lighting system, key, fill and backlight.3_Point_Lighting_Kit
Safety, handling with gloves, flagging and gels, wooden pegs.

Key Light
This is the main light. It is usually the strongest and has the most influence on the look of the scene. It is placed to one side of the camera/subject so that this side is well lit and the other side has some shadow.

Fill Light
This is the secondary light and is placed on the opposite side of the key light. It is used to fill the shadows created by the key. The fill will usually be softer and less bright than the key. To acheive this, you could move the light further away or use some spun. You might also want to set the fill light to more of a flood than the key.

Back Light
The back light is placed behind the subject and lights it from the rear. Rather than providing direct lighting (like the key and fill), its purpose is to provide definition and subtle highlights around the subject’s outlines. This helps separate the subject from the background and provide a three-dimensional look.

Fill_LightBack_LightKey_Light

Camera

Show both cameras and explain the benefits for each. Talk about different capture formats and the benefits and intensions for each. DV, HDD, DVD explain the difference between HD and HDD (not to be confused)

I have documented the camera setting I used during most shoots
Sony Camera Settings (Download)
JVC Everio Camera Settings (Coming Soon)

Summary

Questions to ask yourself before you shoot,
Is your subject positioned correctly within the frame?
Framing – Rule of Thirds
Framing – Looking space

Where’s the sun?
Where is the sun or where is the light source? Possibly one of the most important questions, as a silhouetted image is extremely hard to correct in the edit, so it is important to think about this at the point of filming. As a rule, make sure the light source is behind you (the camera person) and not your subject. This will ensure the subject is well lit and all features are visible.
- Top Tip, you should attempt to correct a poor image by adjusting the camera and light source before fiddling with camera settings.

Does the white look white?
Cameras know what all the colors in the spectrum should look like based on its perception of white and white changes in different light. Most cameras have an auto white balance but you should familiarise yourself with adjusting the white balance. Hold a piece of paper in front of the camera with the main light source reflecting of the paper. Adjust the camera setting until the white looks white and all other colors should now look correct.

Is there any background noise?
Sound – Always check for background noise
Sound – Use headphone to check the sound that is actually being recorded

What is in the background?
Often paying a lot of attention to your subject we often forget about the background. Be sure there is no annoyances in the shot. If you are telling a stroy or filming particular respondents, try constructing your backgrounf to reinforce the story or message.

Can I see the subject clearly?
Be sure that your subject is in focus and make sure nothing is likely to obscure them during filming.

Top Tips
• Always Monitor the video through the view finder or LCD especially when lighting is affected by the environment
• Do not adjust the camera mid sentence – try and get used to adjusting (if necessary during a pause)
• Avoid moving around during the shoot, this will reduce the risk of unwanted sound, getting into shot and camera shake as floors often have movement in them.

Exercise (Set up a shoot)

Exercise One You have been allocated a room and have 20 interviews to conduct. Each respondent will be arriving in 15 minute intervals and the interviews will last between 10 and 15 minutes each. Discuss amongst yourselves and choose the best selection of equipment for this scenario and have a go at setting it up.

Exercise Two It’s a bright sunny day, you are out in a busy location and will be filming short vox pops, you cannot expect the respondents to come to you so need to been portable and quick to respond to a agreement to be interviewed.

Also see,
Introduction to Search Engine Optimisation
Beyond SEO – The right traffic to your site
An Introduction to Google Webmaster Tools
Introduction to Google Analytics and other website analytical tools
Introduction to Pay Per Click Campaigns
PPC Pay Per Click Marketing and purchase process
Integrating online video into your digital marketing strategy

You may often wonder why you might get such a high bounce rate on your websites pages and how you can improve this. For those who religiously follow their web analytics and spend time and money on ppc accounts, understanding your organic traffic can also help improve the quality of your traffic. When I first started to look into search engine optimisation I presumed it was all about achieving perfect accessibility, perfect code and checking in an seo browser to make sure your title, meta, and content achieved 100%. I later moved into the world of ecommerce and realised that it’s all very well being optimised, but it was as important,  if not more so to be achieving high positions for the right search terms and following this up with content. A real life example I  thought about recently, came about when walking past a little arcade that contained a computer shop / repairer. In the window he had placed a remote controlled helicopter. I went in and asked if he had any more helicopters to which he replied, ‘no… I just put that in the window to get people through the door’. My point is that the likilyhood of someone in the market for a helicopter is unlikely to just pop in and want their computer fixed or to buy a stick of ram. So, this is where it gets even more time consuming and complicated, whilst you think about all the points made in the introduction to search engine optimisation, you must also be thinking about the copy on the page and the words you use. For this reason, it always baffles me when companies offer to come in and optimise your site, unless they completely know your product and industries, they will optimise your site but you will attract all the helicopter buyers!

So, you will develop your own technique to get the balance right, you will often have no choice on the content of your page if you are running somebody else’s site, but you must insist on the freedom to rewrite the content. Use google adwords keyword tool to assess the key words you have used and use the traffic estimator to best drive traffic. Once you have your content choose the highest traffic drivers (keywords) to build into your h1 tags, follow this up with a similar technique for the page title, then for now copy this page title into your meta description. Based on your choice of keywords for the page content, copy 5 to 10 of the most used AND most relevant to your site into the meta keywords. Don’t make the mistake of listing as many possible keywords as you can think of into the meta keywords this will have the opposite effect and google will see it as spamming. Give it a few days and check the site in domain tools to see how each individual element we have just talked about scores. Once you start tweaking things, monitoring is extremely important, record your figures and make one change at a time, if you see an improvement then implement it site wide. If you see things get worse you know what had this effect and you can change it straight back.

Intoduction to Search Engine Optimisation – SEO Learn at lunch

Open PhotoshopPhotoshop_Window
Using the menu along the top of the work space go to WINDOW and untick all of the palettes except for OPTION and TOOLS

You will now open a new document. FILE > NEW > and have a look at the dialogue box. First of all give the document a name. Then select DEFAULT PHOTOSHOP SIZE from the Presets menu. Set the Colour Mode to RGB.

Photoshop_New

Place the mouse on the bottom right corner of the document. Click and drag on the small square to resize window.

Drag_Window_Corner

Now have a look at the TOOLS palette to the left of the workspace. Holding the mouse over a tool should give you a TOOL TIP. Try it for each tool to see what they do. The TOOL TIP will also give you a keyboard letter. This is a KEYBOARD SHORTCUT. Try changing the tools by using the KEYBOARD SHORTCUTS.

Photoshop_Toolbar

Click the mouse on a tool with a black triangle in the bottom corner of the square. Hold the mouse down and a context sensitive menu will appear showing you more options for the tool.

Photoshop_context_sensative_menu

foreground_backgroundTowards the bottom of the tools palette there should be a BLACK and a WHITE square. This represents the foreground and background colours, as they are currently set.

Double click the mouse on the top square. This will open a SWATCH palette. Using the mouse click in the coloured area to change the foreground colour. Experiment and see what colours you have available to you before you choose one. Then click the mouse on OK. Now you can see that the foreground colour square in the tools palette has changed colour.

Color_Picker

Now find the BRUSH TOOL and click on it.New_Brush
Notice the OPTIONS palette below the menu at the top of the workspace changes. From the OPTIONS palette you can change the brush attributes such as size, hardness and so on. Try painting in the canvas, first with one brush size then change to another. Try changing the foreground colour and the brush shape and draw an abstract design on the canvas.

Brush_toolbar

Special_Effect_BrushesWhen you drop down the BRUSH menu from the options palette you will notice a small black triangle to the right of the palette. Click on this triangle and you will drop down a menu of further choices. Try some SPECIAL EFFECTS brushes. What happens when you change the OPACITY of the brush from the options palette? Now you will select part of the image. Find the RECTANGULAR MARQUEE TOOL form the tools palette.

Marguee_Tool

Click the mouse over the canvas and holding it down drag out a rectangle. This should appear as a dashed line around the area you have selected.

Move_tool
Changing the tool to the MOVE TOOL click on the area you originally selected and drag the selection to one side. Try this a few times.

Undo_Step_BackwardNow use the UNDO command by going to the EDIT menu at the top of the workspace and dropping down to STEP BACKWARDS until the picture returns to how it was before you started using the select tool. Change the MARQUEE TOOL to an ELIPTICAL MARQUEE and make another selection. Use the CMD+C keyboard shortcut to copy the selection. Now use CMD+V to paste the selection. Changing the tool to the MOVE TOOL click on the area you originally selected and drag the pasted selection to one side.

Layers_PanelNow go to the WINDOW menu at the top of the workspace and drop down the menu to LAYERS and make sure this item has a tick by it. Have a look at this palette. It is a very important palette that you will learn to use a lot. To understand LAYERS think of each layer as a sheet of glass laid over each other. At the moment you should have two sheets of glass, or layers in the LAYERS PALETTE. The bottom layer is named BACKGROUND and the top layer is called LAYER1.

Use ALT+CMD+Z keyboard shortcut to step backwards. The top layer will disappear. When you cut and paste from an object Photoshop will automatically paste the selection to a new layer, this is what you have just deleted. Now use the SHFT+CMD+Z to step forwards. The LAYER reappears. Put the mouse over layer 1, click and drag it down to the dustbin at the bottom of the layers palette. This is another way of DELETING LAYERS.

Create_New_LayerIn a similar way you can create a NEW LAYER by clicking the mouse on the symbol of a turning page to the left of the dustbin in the layers palette.

Make sure the new LAYER 1 is selected. Now draw in the canvas as before. Click the mouse on the EYE symbol on the left of the Layer 1. This turns the layer off.

Opacity

Now try using the OPACITY control in the layers palette. This changes the opacity of the layer you have selected. There are many other ways of changing the ways in which layers can be blended together. See if you can find some of them.

Select_LayerCreate another layer as before and now paint in this one. Using the mouse drag the new top layer so it swaps places with Layer 1. In this way you can change the order of layers.

Close this document by using the CMD+W keyboard shortcut.

Time for some basic editing technique and I’ll try to make as much of this as possible applicable to all editing software where possible so you can go away and practice. In order to produce a professional standard of video output there are certain guidelines you should adhere to. Programs like iMovie make editing easy but are confusing with offerings such as page peal transitions and sepia effects etc, which are often completely unnecessary. No matter how tempting it is you should keep your editing simple, so here’s a brief guide that can be applied to many editing platforms. I work using Adobe Premiere Pro and Final Cut Pro so apologies in advance to other users.

Capture and Import

First thing you need to be confident about is getting your footage onto your computer. Often the assumption will be made by the client that the footage will be available for viewing minutes after the shoot when in reality this is possibly one of the timeliest processes. With changing formats this process differs but for those still using tape you will need to find your capture window. On Premiere Pro this is under File > Capture.

premiere_pro_capture

In final cut pro it is found under File > Log and Capture.

final_cut_log_and_capture

On consumer products such as iMovie choose imovie_import_from_cameraFile > Import from Camera. If you are plugged in using a FireWire cable you should now be able to operate your camera or deck from you desktop. If you have not logged your footage and have a handy list of time codes you will have to manually grab the footage. To do this que up the section of the video you desire, press play and then record. Your clip will appear in your projects library with the rest of your media. Be sure to name your clips well to locate them in the future and if you have a bunch of clips that belong together, create a New Bin by right clicking in the library and name accordingly. If you have HDD camera you should first have the drivers and codecs installed on your machine, in theory you should be able to plug in your hardware and then drag and drop the files across into you projects folder. Once or if your file are on your local machine you can click File > Import to import your files or in most programs drag and drop them to your library.

The Timeline and Tools

Understanding the timeline and a few tools is essential for editing. Obviously the timeline is the linear holder of your chosen clips but it is important to remember that you can stack up your video and audio to create a dynamic edit. This is used for things like titling the respondent in a clip or laying down a buzz track. You can add more tracks as and when you need them by right clicking one of the tracks to the left of the timeline. This can also be done for multiple audio tracks. Dragging and dropping your clips from the media library to the timeline is simple, you can then play through the clip by hitting the play button in the right hand viewer or by hitting the space bar, notice that as your clip plays the scrubber or play head moves along the timeline. You can also grab the play head with a hold click and scroll along the timeline. For frame by frame accuracy use the left and right arrow keys on your keyboard. Whilst editing, for those who are used to the arduous wait for final cut to render your timeline it is not vital in Premiere Pro. Although playback will appear blurred, you can build an entire edit without rendering the timeline and export it without a problem.

Premiere Pro Timeline

premiere_pro_timeline

Final Cut Pro Timeline

final_cut_timeline

Premiere Pro Tools Palette premiere_pro_tools_palette

Final Cut Pro Tools Palettefinal_cut_tools_pallette

Audio Transitions

Like video transitions keep your audio transitions simple and use them to mainly improve the continuity of what you hear. You should always lay down a buzz track anyway but transitions can help smooth the audio between clips. In order to ensure you leave yourself the option to use transitions, try to direct some dead sound before and after the clip when shooting by telling your actors or respondents to count to 5 and then begin or to pause for 5 seconds after each take. (where possible) Use fades at the end of clips to reduce the glitch sound and gains at the beginning of clips, use constant audio transitions to smoothly link clips, although be aware that audio from one clip might be heard in the next and not be appropriate.

audio_transitions

Manipulating Sound

When transition fall short is when you need to affect the audio often along the timeline, this is often brought about when using a sound track. You may wish to bring up and reduce the track before and after some dialogue for example. In final cut pro this is very easy using pushpins in the audio timeline, you merely pop a pushpin where you want the change to begin and one where you want it to finish, followed by moving audio level up or down. In premiere pro however, it is a little more difficult. The best way I find is to select your clip in the timeline and then click the effects tab. Drop down the levels control and make sure your play head is at the point you want the effect to begin, add a key frame and then slide the play head to where you want the change to finish, in the same way as final cut you can now drag up or down the audio using the yellow line or the level slider. Do make sure your key frame indicator is black when you make the new change using the slider, otherwise you risk automatically adding a key frame in the wrong position.

manipulating_sound

Video Effects and Transitions

As aformentioned, using transitions should be a limited and controlled affair. As a rule if there is not a reason to do, or use something then don’t do it, you will just confuse the viewer. If it is appropriate and correctly timed a straight cut will do, if this is too hard soften it with a cross dissolve or a fade to or from black. Apply the same principle for video effects, don’t use one unless there is a specific reason for stylising your video, it will just look weird.

video_transitions

Effects Tab and Key frames

As aformentioned in the section on audio,  you can effect things over time using the effects tab, the most common example of this would be the need to scale some over time or move the position within the frame. For this we would use the motion and position drop downs. In the same way as we affected the audio track place the play head at the point you wish to begin your animation and add a key frame, then place the timeline at the end point and add another key frame. Whilst the play head is at the point of the key frame your will turn black. Change your values here or effect the video in a drag and drop manner in the viewer on the right hand side. This technique is especially good for window in window video. As soon as possible try to get into the habit of changing co ordinates or percentage in the effects tab rather than manually dragging and moving the video in the preview pane. Have a notepad in front of you and record notes as you may need to replicate the size and position of another clip later on in the edit.

effects_tab_and_keyframes

Colour Correction

I shall first emphasize the important of getting colour right during the shoot, more on that in ‘Basic Filming Technique’. You can however, digitally fix your image and your controls can be found under your video effects. I won’t go into massive detail at this point but I recommend learning about brightness and contrast, saturation, curves and colour balance. Practice on images in Adobe Photoshop or Google some tutorials as you may waste hours trying to fix an image that could be corrected in seconds with a basic understanding of some image control options.

Cropping

Not a topic I originally intended to include here but as someone asked me today how to do it and with a growing trend for recording on screen tutorials, it will be handy to know to neaten up your work. Again the crop tool can be found in your video effects. Drag and drop it to your clip and manipulate the left, right up and down in the crop drop down in the effects.

Just a quick one as people are always asking me what software they need to copy DVD’s or CD’s, when all you really need is access to an apple mac.

Insert your DVD into your drive and open disc utility, click one on the drive (not the drives content) as detailed below.

Disk Utility Select DVD / CD

Next click File > New > Disk Image from (content of your drive) choose desktop and be sure to choose DVD/CD Master from the Image Format drop down.

disk_utilty_2

disk_utility_3

Disk utility will create a disk image or .dmg of the drives content on your desktop. Once complete click once on the dmg in the disc utility window, eject the master DVD, Insert a blank DVD and click burn.

disk_utility_4

Let the mac do it’s stuff and there you have it a perfect duplication of your original disc. Alternativly fork out a few hundred quid for a disc duplicator.