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	<title>Glenn Ward &#187; Adobe Flash</title>
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		<title>1.2 Introduction to Adobe Flash &#8211; Tweening Objects and Basic Animation Techniques</title>
		<link>http://glennward.co.uk/2009/11/1-2-introduction-to-adobe-flash-tweening-objects-and-basic-animation-techniques/</link>
		<comments>http://glennward.co.uk/2009/11/1-2-introduction-to-adobe-flash-tweening-objects-and-basic-animation-techniques/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 17:26:29 +0000</pubDate>
		<dc:creator>glennmward</dc:creator>
				<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Learn at lunch]]></category>
		<category><![CDATA[Web and Software]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tweening]]></category>

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		<description><![CDATA[Tweening objects – basic animation techniques. There are primarily three ways to animate using Flash, which are: 1. Motion Tweening. 2. Shape Tweening. 3. Stop-Frame animation. Things to remember #2 Motion tweening automatically animates between two instances of the same object. Shape tweening automatically animates between two vector-based objects. Stop-Frame animation requires frame-by-frame drawing (not [...]]]></description>
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